This shard, which can be used as a sorcerers spellcasting focus, allows you to curse individuals after you use metamagic. The trapped air elemental inside of this backpack fills a balloon, allowing the wearer to benefit from the effects of either Levitate or Feather Fall. This crystal provides advantage on investigation checks. You can spend a minute swapping out a prepared spell for a divination spell in the book. These rods provide a bonus to your spell-save DC and spell-attack bonus. This +1 magic quarterstaff also provides a +1 to spell attack rolls. This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it allows you to regain hit points whenever you slay a creature. This amulet has many properties that are unlocked as it rises through its different states: dormant, awakened, and exalted. It can also be used to locate aberrations. These boots allow you to cast Levitate on yourself at will. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. This opal has a fire rune on it that you can use to manipulate fire in several ways. A hat that allows you to summon a bat, a frog, or a rat. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? While this spellbook doesnt have additional abilities like the others, it grants a bonus to spell attack rolls and spell save DC according to its rarity. This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. You can also use this robe to enter the Astral Plane. A stone that allows you to summon the spirit of an orc war chief to fight for you three times. This allows someone with a Mark of Storm to control the elemental inside of an airship. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. This ring allows you to cast Fog Cloud centered on yourself. This powerful mace is guided by Xartaza, an erinyes that lives within it hoping to feed more souls to Asmodeus. The demon seeks to cause chaos and will attempt to convince the wielder to achieve his goals. These shoes allow you to walk on vertical and upside-down surfaces. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. It can be used to alert all dragons within a few miles to prepare for war. A single-use magical item that can be squeezed to give the user advantage on Strength checks and Strength saving throws for one hour. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. This is the quintessential monk weapon with a simple yet powerful effect. A common healing potion that heals for 2d4+2 HP. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. This sentient whip can be used to poison creatures, blinding them, paralyzing them, or even turning them into stone. Planegea rises out of our earliest ancestral memory . The usefulness of this ability is limited primarily by the creativity of the user. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. Though they are but small pieces of his body, they bestow many abilities upon someone willing to undergo what it takes to attune to them. Again, Actor helps immensely with this. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. This feather can become a Diatryma (statistics for an Axe Beak) that is friendly to you and your companions and can even be used as a mount. These horns summon a number of berserkers from the halls of Valhalla to fight at your side. Even if you and your party are imprisoned and stripped of your equipment, youll still be wearing these to get out of jail. 9 This helm allows you to telepathically communicate with all devils within 1,000 feet of you. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This pendant gives you immunity from contracting any diseases. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. In the Pern series, what are the "zebeedees"? It will become less useful as soon as your Intelligence reaches 18, which will be soon. Speaking this staffs command word turns it into a giant constrictor snake under your command. These bracers provide a +2 bonus to ranged attacks made with longbows and shortbows as well as proficiency in both weapons. This book contains coordination and balance exercises, and its words are charged with magic. You can also add or subtract 1d4 from a d20 roll someone makes. While the healing is small, it gives a few hit points to every ally near you and automatically brings people to life who reach 0 HP. A cloak that can change colors, styles, and other aspects of its appearance. This shield can protect you while you arent physically wielding it, leaving your hands free. It also has a wide variety of abilities that are activated by using up its power cells. This small whistle allows you to Animate Dead. This scepter grants resistance to fire and lightning damage and can be used to cast Thunderwave at 4th level. If this chariot is pulled by one or more flying creatures, it can fly as well. You can cast Comprehend Languages at will while wearing this helm. This can be used as both a spellbook and spellcasting focus for a wizard. You increase your Constitution score to 16 if it's not already higher, ignore the effects of exhaustion, and make Constitution ability . A creature can pluck and eat the berry as an action. This staff gives you advantage on all saving throws against the spells and breath weapons of dragons. A potion that can remove the curse of lycanthropy. This tattoo allows you to become incorporeal for a period of time. When you throw the statue at the ground, it becomes a living version of whatever beast was depicted. This magical javelin can become a bolt of lightning, hitting every creature on its path to your target. Additionally, if you roll a 20 on a save and the spell is 7th level or lower, you ignore the effects and instead turn the spell back on its caster. Windvane is a +2 spear that deals an extra 1d6 lightning damage on a hit. If a lvl 7 character with Con11 puts on a Belt of Con +2 (Con 13) he will add 7HP to his . This concertina gives a +2 bonus to a bards spell-save DC. If it is opened, one of several undesirable effects may happen. It has several other properties but notably can be used to locate the happiest creature at the Witchlight Carnival. The many gems on this helm provide a variety of benefits. Additionally, it gives you advantage on saving throws against harmful gases and vapors. This small circular sheet creates a small interdimensional space when it is opened up and placed down. This brooch provides resistance to force damage and immunity to the Magic Missile spell. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. This weapon protects you from being surprised, wakes you if you are sleeping when combat begins, and gives you advantage on initiative rolls. If you miss on three attack rolls in a row, it will end your attunement with it. This mace deals an extra 2d6 radiant damage to fiends and undead. How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? When you fall while wearing this ring, you descend 60 feet each turn and take no damage from falling. A creature coated in this oil can travel in the ethereal plane. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. These vessels can be filled with various liquids to produce a wide variety of potions. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. Many of these small statues of beasts exist. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. This small cube of brimstone keeps the surrounding 15 feet at a constant 95 degrees Fahrenheit. Every hit made with this sword deals an additional 2d6 fire damage. This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. Those who play Tempest Domain clerics want to do damage. This arcane cannon can fire off a number of different elemental blasts. This book has an affinity for evocation magic. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. This bag provides nourishment for up to 10 humanoids. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. This war pick channels the power of Tiamat herself. It can also be used to reflect psychic-damage-dealing attacks to another creature within 30 feet of you. These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. Additionally, you can use the ruidium in it to gain several benefits that last 1 minute. This +1 axe gives you a bonus to your hit point maximum equal to your level. It gives you a bonus to your spell attack rolls and spell save DC according to the rarity, and you can regain one warlock spell slot as an action each day. This is a cursed +1 sword that forces you to attack any creature that deals damage to you until one of you has been dropped to 0 HP. Can a county without an HOA or covenants prevent simple storage of campers or sheds. This +3 magical weapon deals an extra 3d6 force damage when it hits a dragon. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. This tablet can be used to cast Eyebite or Gate once a day. This book contains all of Tashas research on demons. Instant Fortress. A wizard with more potent spells is a force to be reckoned with. This +3 dagger can cast Dimension Door and Compulsion. Chapter 4 is replete with new magic (or psionic if you prefer) items, . You can use this medallion to cast Detect Thoughts. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. It makes the weapons of you and your allies within 300 feet magical for the purposes of overcoming resistances and immunities. This item can be used to summon up mundane objects from somewhere on the same plane of existence. This spellbook is filled with summoning spells. This magic item comes from GGtR. In case of magical item, the situation is the same. It protects its wearer from detection, aging, cold damage, and many conditions. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. Orbs made of various planar materials that each have an association with a specific damage type. These boots give you a flying speed equal to your walking speed. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. Light your enemies up and enjoy critical hits even more than you did before. You can use this mask to cast Animal Friendship. This potion gives you resistance to all damage for 1 minute. However, to unlock this potential to the fullest, players need access to magic assistance. These scrolls create an invisible barrier that prevents the passage of a specific creature type. This deck is very similar to the Deck of Many Things but has several different cards in it. An instrument that allows you to create illusory visual effects while playing it. This potion makes you huge for 24 hours and increases your Strength score to 25. RELATED: Dungeons & Dragons: 15 Best & Underutilized Magic Items, Ranked. Both melee and ranged rogues are great at getting away from melee damage, what with their ability to disengage as a bonus action. These gauntlets turn any weapon you hold into a magic weapon, and they can even cover your weapons in magical flames to deal an extra 1d6 fire damage. This helm allows you to cast the Levitate spell on yourself. If you die while wearing this ring, you vanish and reappear in a nearby location reinvigorated. This spellbook is filled with enchantment spells. Why did it take so long for Europeans to adopt the moldboard plow? This book has an affinity for divination magic. This circlet turns its wearer into an attractive human of average height and weight. While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. While every melee class will enjoy wearing this armor, a melee bard will benefit greatly as you still only have a d8 as your hit die. It also allows you to prepare a spell from any spell list each day. We have a companion article to this one focusing on the best feats for every class. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. This potion gives you 10 temporary hit points and the effects of the Bless spell for 1 hour. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score, Warning: a given book can only be used once a century. When it hits an enemy, they are restrained. This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. This amulet is used to control a Shield Guardian. This amulet protects undead from effects that would turn them. This healing potion lets you regain 4d4+4 hit points. Tinderstrike is a +2 dagger that deals an extra 2d6 fire damage on a hit. When the five dragon masks are assembled together, they form this artifact. At least your paladin can dream of having one. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). This is a combination kit of alchemists supplies and poisoners kit. Each charge expended deals an extra 1d6 force damage on a hit. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. Now you can deal additional damage and stop enemies from approaching you in combat. Unfortunately, you only gain the bonus once, even at higher levels when you cast multiple rays. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. This book has an affinity for abjuration magic. In general, these goggles are used to spot invisible enemies. These boots give you a flying speed equal to your walking speed but only 4 hours at a time. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. This bottle holds an efreeti in it, which has a chance to either attack you, serve you, or grant you three wishes. These magical lungs replace your own lungs and allow you to breathe normally in any condition. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. Additionally, you regain 5 sorcery points whenever you roll a hit dice. Incense of Meditation. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). This sentient ring seeks to take control of its wearer and force them to cause harm to everyone around them. It provides a myriad of benefits, such as lightning absorption and an immutable form, but is cursed and has a chance of driving you berserk. It also lets you double the hit points you regain whenever you roll hit dice. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. As an action, simply say one of its three command words, and the corresponding quantity of water will pour out of it. This ring allows you to cast Dominate Monster on an earth elemental and confers several other benefits upon you. Along with the normal benefits of a crystal ball, this can be used to give you 120-feet true sight. This can be used as both a spellbook and spellcasting focus for a wizard. This crystal sphere is both a spellcasting focus and spellbook for wizards with a number of spells psychically encoded in it when you first receive it. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. These arrows are designed to slay a specific creature. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. Any alcohol drinken from this tankard will not cause you to become inebriated. A horn that can only be heard by a single target. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. While it can be used to banish fiends, it may have a reversed effect that summons hundreds of fiends. Is there anything that can bypass temporary hit points? This staff can be used to cast Giant Insect or Insect Plaque. In either form, it has many abilities and is an extremely powerful magical artifact. Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. This tube can either launch a spray of molten mizzium or a hail of molten projectiles. However, it crumbles if it scores one or more hits against a vampire in a single battle. This +2 sword can be used to immediately steal the life force of a creature with less than 100 hit points remaining. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. Additionally, you can use it to blind flying creatures as a reaction when they make an attack against you. A 50-foot rope that can always be reassembled if its parts are put back together. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. This armor is a repurposed leather golem. These boots give you a flying speed equal to your walking speed. When you pull a patch, it becomes an ordinary version of that object. Amulet of Proof Against Detection and Location. This +2 axe deals extra necrotic damage to creatures that arent undead or constructs. While some items will be especially useful for specific classes and subclasses, there are several that are universally beneficial: This stone gives the holder a +1 bonus to all ability checks and saving throws. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. An amulet that hides you from detection magic. This pen writes in magical ink that is always visible to those with the Mark of Scribing. This headband sets your Intelligence score to 19. This ointment restores health, cures poison, and ends diseases. It can also create bright sunlight. You can consume the magic of this manual to increase your Dexterity score by 2. This shield grants you advantage on initiative rolls and Perception checks. Your Constitution score is 20 while you wear these gloves. The Amulet of Health is good also because it is "rare". Unless youre a hexblade, you are only proficient in light armor, and the higher rarity versions will go a long way to keeping you alive. These glasses give you advantage on investigation checks that rely on sight when closely surveilling an area or object. As a reaction, you can make a melee attack against any creature in your reach that damages you. When you hit with this +3 flail you can deal an extra 5d4 damage of acid, cold, fire, lightning, or poison. An infernal tack can be used to command a nightmare, a powerful undead horse creature. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. Additionally, your slashing weapons score critical hits on 19s and 20s. Its bonus to AC ranges from +1 to +3, and it can polymorph you into a Giant Owl, Cave Bear, or a Guardian Wolf. A spellbook that cant be damaged by fire or immersion in water. They can be used in many ways as weapons, as tools, even as a teleporting vehicle. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. This shield gives you an additional +2 AC bonus against ranged attacks. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. The tattoo can also change size, color, and shape as a bonus action, so if youre about to commit a crime and have a fun DM, you could make it into a face tattoo, giving extra cover at night or to throw off anyone who sees you. This shield gives you advantage on initiative rolls and perception checks. This +1 armor gives you resistance to necrotic, poison, and psychic damage. The second benefit lets you change a non-magical object into another object. This spellbook once belonged to Vecna, and it can be used to cast spells without somatic or verbal components. Note that your footsteps themselves make no sound whatsoever; the checks appear to be more relevant for banging into stuff and your equipment making noise. Blackrazor This greatsword is utterly insane. Not bad. This shield gives an additional +2 bonus to AC on top of the normal +2 bonus a shield would offer. This potion gives you the enlarge effect of an Enlarge/Reduce spell for 1d4 hours. These pipes allow you to control a swarm of rats. This knife can imprison up to five souls in it. Drawing a card from this deck can cause one of 22 incredible events to occur from changing alignment, to gaining 10,000 experience, all the way to being chased by an incarnation of Death. Your entire party cannot be surprised and are woken up if asleep when combat begins. If you die while wearing this +1 armor, each celestial, fey, and fiend must succeed on a DC 15 saving throw or be banished to its home plane of existence. This silver implement covered in bells can be used as a spellcasting focus for druids or warlocks. This weapon can releases a wave of terror that has a chance to frighten each creature of your choice in a 30-foot radius. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. By Cole Kennedy . This belt gives you resistance to lightning and thunder damage and a Strength score of 21 (unless your score is already higher). Donning or doffing this armor causes you to take 100 poison damage, but this plate armor offers up a few great benefits. The spirit will try to take control of anyone strong enough to attune to and wield this staff. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. Each instrument lets you cast an additional seven or eight spells, close to doubling the number of spells you cast in a day. Trinket : Rage Rage Caster level: 5 Charges: 3 (3/day) 3 Charges (Recharged/Day:3) Constitution -2 Constitution -2: This item makes the wearer less healthy, granting -2 Constitution. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. If you want a particularly wizard-like alternative, try to get a Broom of Flying instead, which doesnt require attunement and can move 50 feet per round if your weight is under 200 pounds. I just said "give" as shorthand because the meat of the question was the hit points. Its unclear whether this curse is included in the spell that you originally cast with Metamagic or immediately afterward. You have advantage on this attack, and it ignores all resistances and immunities. Dragon masks provide a number of benefits, such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. This +1 magical longsword automatically crits when it hits an object. Invisible creatures and objects are visible in the light of this lantern. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. The ythryn mythallar is a powerful object that draws on the magic of the Weave. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. It also increases the save DC of the Turn Undead or Turn the Unholy features. These magic boots allow the wearer to move at their full speed even if they're encumbered and allow them to jump three times their normal distance. This cloak gives you a +1 to your AC and saving throws. This shield gives you advantage on initiative rolls and Perception checks. Combine this with a high AC and make it almost impossible to take damage. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. This ring prevents anyone from reading your mind, determining if youre lying, or any other similar divination. Iron Flask. Additionally, you can use it to regain one warlock spell slot each day. The hammer provides many abilities, such as the ability to speak Abyssal and Infernal, a burrowing speed equal to your walking speed, and the ability to cast Earthquake, Meld into Stone, or Stone Shape. Additionally, if you score a critical hit with this weapon, it deals necrotic damage equal to half the hit point maximum of your target. This jug always seems to have liquid sloshing around in it. Dexterity score by 2 most out of them shard, which you can also use this mask to the. Frog, or even turning them into stone if youre a College Swords! 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